

Those contracting “Defrag” (the nanite disease) are either driven to madness or fused with their mechanical rigs and armour into something more sinister. The masses have been evacuated and only the infected and a few stalwarts remain. Lines are tight, models are complex and gruesome given the context and the nanite particle effects are well applied. The game felt, at times, colourful but overly-brightened giving a washed out effect I couldn’t remove through TV or ingame settings. It had a few vsync issues in performance mode but these were removed on quality mode.
#The surge 2 boss weapons Ps4
Graphically the game offered both a performance and quality option on the PS4 Pro, PC and Xbox One X - showcasing the 4K quality or fluid 60FPS gamers divide themselves over. Bob wasnt keen on the new Lollipop Man …. Those tight corridors still exist in certain areas and still deliver that uncomfortable nervous feeling the original game thrived on. Not only does this offer some much needed colour and variety in the level designs but also some space in which to combat the agile enemies thrown at you, something that caused frustration frequently in the original game. Rather than the confined corridors of the factory to contend with, The Surge 2 opts for more variety in the coastal locale of Jericho City and takes you to a number of areas on your journey to stop the nanite swarm. The hope of that ending fades away within the first 30 seconds of The Surge 2 as that rocket hits a private airliner on its way up and all hell breaks loose again. It was an arduous task launching the rocket at the CREO factory in Deck13 & Focus Home Interactive’s The Surge, headed into the atmosphere to fix the problems caused by the meddling in AI and nanotechnology of CREO lead scientist, Jonah Guttenberg. After looking likely to have saved the world from nanite hell at the end of The Surge, the unexpected happens and the nanite swarm are released onto the wider, unsuspecting world in recently released sequel, The Surge 2.
